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Home Game Guide School War

Capture The FieldSchool War

The great three-school war: break pillars to take ground on the battlefield, several rounds a day, with rewards for the whole winning team.

Rounds per day00:00 13:00 15:00 17:00 19:00 22:00
Per round45 minutes
Level270+
Per school360 signed up / 300 in the arena
Sign-ups open30 minutes before the start

How to join

  1. 30 minutes before the round, open the events page in-game and press Sign up on the School War card (Lv.270 or above required).
  2. At the start time the button becomes Enter and warps you straight to the battlefield. If you never signed up you can still press Sign up + enter while seats remain.
  3. If you are on a different channel from the event host, the game moves you automatically, logs the same character back in and takes you straight into the arena.

Rules

  • The battlefield is Tyranny (staging zone Tax-free market). It holds three pillars, one per school - break a rival pillar and it becomes yours.
  • You must hold 2 pillars consecutively under the chain-capture rule. Whoever manages it first, or holds the most when the 45 minutes are up, wins.
  • Each pillar has HP and regenerates based on how many players are in the arena - the busier it is, the tougher the pillar, so you have to focus it as a team.
  • Dying in the arena respawns you immediately at your school's spawn point, with no penalty and no EXP loss.
  • When time is up everyone is returned to their own school, and rewards are handed out within a minute of the result.

Rewards

Result Rewards
Winning school Item 303/18 x2
Losing schools Item 303/18 x1
Rewards go to everyone still in the arena when the round ends. Whenever staff adjust them, this table updates straight away.

Tips

  • Healing Shamans and Magicians should set the bot to party first so it heals and revives before attacking - it keeps the team standing at the pillar much longer.
  • Agree as a school on which pillar to focus first - splitting across all three at once loses almost every round.
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