Rounds per day00:00 13:00 15:00 17:00 19:00 22:00
Per round45 minutes
Level270+
Per school360 signed up / 300 in the arena
Sign-ups open30 minutes before the start
How to join
- 30 minutes before the round, open the events page in-game and press Sign up on the School War card (Lv.270 or above required).
- At the start time the button becomes Enter and warps you straight to the battlefield. If you never signed up you can still press Sign up + enter while seats remain.
- If you are on a different channel from the event host, the game moves you automatically, logs the same character back in and takes you straight into the arena.
Rules
- The battlefield is Tyranny (staging zone Tax-free market). It holds three pillars, one per school - break a rival pillar and it becomes yours.
- You must hold 2 pillars consecutively under the chain-capture rule. Whoever manages it first, or holds the most when the 45 minutes are up, wins.
- Each pillar has HP and regenerates based on how many players are in the arena - the busier it is, the tougher the pillar, so you have to focus it as a team.
- Dying in the arena respawns you immediately at your school's spawn point, with no penalty and no EXP loss.
- When time is up everyone is returned to their own school, and rewards are handed out within a minute of the result.
Rewards
| Result | Rewards |
|---|---|
| Winning school | Item 303/18 x2 |
| Losing schools | Item 303/18 x1 |
Rewards go to everyone still in the arena when the round ends. Whenever staff adjust them, this table updates straight away.
Tips
- Healing Shamans and Magicians should set the bot to party first so it heals and revives before attacking - it keeps the team standing at the pillar much longer.
- Agree as a school on which pillar to focus first - splitting across all three at once loses almost every round.